1) Crear en cstrike/cfg el archivo mani_quake_sounds.cfg con el
siguiente contenido:
// **********************************************
// **********************************************
// New for V1.1.0c
// **********************************************
// **********************************************
//
// CVars for Quake Style sounds
//
//
mani_quake_sounds 1 // Turn on quake style sounds 1 = on,
0 = off
mani_quake_kill_streak_mode 0 // Reset kill streak 1 = per
round/death, 0 = per death only
mani_quake_humiliation_mode 1 // 0 = off, 1 = all players
mani_quake_humiliation_visual_mode 1 // 0 = off, 1= all players
mani_quake_humiliation_weapon "knife"
mani_quake_firstblood_mode 1 // 0 = off, 1 = all players hear
mani_quake_firstblood_visual_mode 1 // 0 = off, 1 = all players
mani_quake_firstblood_reset_per_round 1 // CSS Only, 1 = reset per round, 0 = per map
mani_quake_headshot_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it
mani_quake_prepare_to_fight_mode 1 // 0 = off, 1 = on
mani_quake_prepare_to_fight_visual_mode 1 // 0 = off, 1 = on
mani_quake_multi_kill_mode 1 // 0 = off, 1 = all players hear
mani_quake_multi_kill_visual_mode 1 // 0 = off, 1 = all players
mani_quake_dominating_mode 3 // 0 = off, 1 = all players hear
mani_quake_dominating_visual_mode 3 // 0 = off, 1 = all players
mani_quake_dominating_trigger_count 4 // Kills streak required to
mani_quake_rampage_mode 1 // 0 = off, 1 = all players hear
mani_quake_rampage_visual_mode 1 // 0 = off, 1 = all players see
mani_quake_rampage_trigger_count 6 // Kills streak required to
mani_quake_killing_spree_mode 3 // 0 = off, 1 = all players hear
mani_quake_killing_spree_visual_mode 3 // 0 = off, 1 = all players see
mani_quake_killing_spree_trigger_count 8 // Kills streak required to
mani_quake_monster_kill_mode 3 // 0 = off, 1 = all players hear
mani_quake_monster_kill_visual_mode 3 // 0 = off, 1 = all players see
mani_quake_monster_kill_trigger_count 10 // Kills streak required to
mani_quake_unstoppable_mode 1 // 0 = off, 1 = all players
mani_quake_unstoppable_visual_mode 1 // 0 = off, 1 = all players see
mani_quake_unstoppable_trigger_count 12 // Kills streak required to
mani_quake_ultra_kill_mode 1 // 0 = off, 1 = all players hear
mani_quake_ultra_kill_visual_mode 1 // 0 = off, 1 = all players
mani_quake_ultra_kill_trigger_count 14 // Kills streak required t
mani_quake_god_like_mode 1 // 0 = off, 1 = all players hear
mani_quake_god_like_visual_mode 1 // 0 = off, 1 = all players see
mani_quake_god_like_trigger_count 16 // Kills streak required to
mani_quake_wicked_sick_mode 1 // 0 = off, 1 = all players
mani_quake_wicked_sick_visual_mode 1 // 0 = off, 1 = all players see
mani_quake_ludicrous_kill_mode 1 // 0 = off, 1 = all players
mani_quake_ludicrous_kill_visual_mode 1 // 0 = off, 1 = all
mani_quake_ludicrous_kill_trigger_count 20 // Kills streak required to
mani_quake_holy_shit_mode 1 // 0 = off, 1 = all players hear
mani_quake_holy_shit_trigger_count 24 // Kills streak required to
// **********************************************
// **********************************************
// New for V1.1.0e
// **********************************************
// **********************************************
mani_player_settings_quake 1
// mani_quake_auto_download is a cvar to control whether quake sounds
// are auto downloaded to a client. If set to 0 you must provide your
// to initiate transfers to a client. If you change this value from 1 to 0 while the
// server is running you must restart your server.
mani_quake_auto_download 1
2) Crear en cstrike/cfg/mani_admin_plugin/ el fichero
quakesoundlist.txt con el siguiente contenido:
//
// quakesoundlist.txt
//
// Place all your quake style sounds in this file
// All the sounds in here must an accompanying .res file
// for the maps you wish to use the sounds with. See
// the documentation or have a look at the example
// .res files in the plugin.zip file.
//
// This file can uses aliases to define
// the sound name, they should not be altered !!!
//
// The second part on each line is the location
// and name of the file itself. You can change
// this to be wherever you want.
//
//
//
"firstblood" quake/firstblood.mp3
"humiliation" quake/humiliation.mp3
"multikill" quake/multikill.mp3
"monsterkill" quake/monsterkill.mp3
"ultrakill" quake/ultrakill.mp3
"godlike" quake/godlike.mp3
"headshot" quake/headshot.mp3
"dominating" quake/dominating.mp3
"holyshit" quake/holyshit.mp3
"killingspree" quake/killingspree.mp3
"ludicrouskill" quake/ludicrouskill.mp3
"prepare" quake/prepare.mp3
"rampage" quake/rampage.mp3
"unstoppable" quake/unstoppable.mp3
"wickedsick" quake/wickedsick.mp3
3)Subir a la carpeta sounds la carpeta de quake con sonidos(quedaria
sounds/quake)
añadir al final de mani_server.cfg la linea:
exec mani_quake_sounds.cfg
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